![]() ![]() There are also little critters, photos, and soundtracks to find throughout the stages, giving the stages some additional replay value. There’s also a lot of variety in the cause and effect puzzles, and you’re rewarded for completing the stages with as few moves as possible - kind of like a board game. Switching between the character on the fly is easy, as is moving the camera around so you can get a better idea of where each character is in relation to each other and the environment. I wish a checkpoint system was in place, because full stage restarts are a fact of life, and checkpoints would at least reduce the time it takes to complete each stage. ![]() Obstacles get more elaborate as the game goes on, and the lone hint you’re given in each stage is usually pretty vague - resulting in a lot of trial and error and stage restarting. Those are common early, but become rarer as time goes on, where you’ll be challenged by things like having to pass an enemy on one side by using carpets that allow you to travel on different sides of a cube without alerting him so the other character can pass. ![]() Then it taxes your brain with some wicked logic puzzles that are both frustrating and addictive while filling your ears with cheery music that gets stuck in your head and makes it impossible to get “too“ frustrated by a given stage‘s challenges.Some challenges are simple, like putting a block in place as one character before switching over to the other one, who can then pass over it. It lures you into a false sense of security with a vibrant, eye-catching art style full of patchwork construction, delivers tutorials with some quirky humor, and gives you a seemingly simple task of reuniting two friends named Ilo and Milo who are on opposite ends of the stage. Ilomilo is quite the deceptive little game. ![]()
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